
The Translator
Lost Being is stranded in a location between time and space, trying to decipher the language of those that belong there to communicate with them and possibly escape.

The Translator is my first project in my second year where I used coding to create a game. It was made in Processing, an open-source programming language.

My main focus was experimenting with gravity, a concept that I am still amazed to this day. I scrapped jumping and gave the player a gravity-flipping tool.
The main mechanic of gravity-flip is used in many ways, with some of the ideas demonstrated on the left.
The game kind of evolved into a rage-inducing game, where the player has to constantly try to get past certain sections in the game.
I learned a lot about player behavior from this, as I was afraid that people would get frustrated and stop playing.
But surprisingly, the project was loved during the presentation day and people got in line in front of my laptop to test the game out for themselves.
I gathered a lot of feedback and learned a lot of lessons from The Translator in terms of how I would make it different if I were to create it again.
