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Irid's Essence

Irid is a bionic chameleon mercenary. After his last heist with a space pirate colony to find the Essence, a powerful artifact that enhances the user, he hears that they will get rid of him. In an attempt to escape, Irid flees to Earth, where the Essence is kept. Help Irid escape the Calicoans and find the Essence!

Irid's Essence is my first project in Unreal Engine. The project started during Fall 2025.

 

I worked as the Project Lead, Lead Game Designer, Level Designer and helped create Irid as the character concept.

3Cs Brainstorming

The project started with a team-wide brainstorming session for our 3Cs, where we picked the favorite idea for our character.

After deciding roles and required tasks, I set up mini-sprints with task lists and assets required.

IridSpreadsheet1.png
IridSpreadsheet2.png
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IridSpreadsheet4.png

Spreadsheets

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I was the Project Lead and I contributed to Mechanics and Level design. I made the first iterations of the Player Zoo and also scoped out the project as a general, cutting out-of-scope elements while maintaining a meaningful character and gameplay.

Player Zoo Iterations (in order)

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I would say my biggest lessons from Irid's Essence was regarding my Project Lead role. I had to get my team to work hard and fast, while being nice and maintaining team's trust and vision of the project.

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We did get good at what we wanted to do at the end of the day and it was a great learning experience for everyone involved.

SCREENSHOTS IN ENGINE

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© 2026 by Ulas Doruk.

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