

Jump Hazard
You’re a failed experiment that decided to escape an
evil science lab. In order to escape, you have to get
to the top of the lab so that you can be free. On the
way, the evil scientists have set onto you their
experiments to stop you. Now, you must break
through these other experiments, scientists, and evil
CEO to get to FREEDOM!

Jump Hazard is my first project in terms of a game coming to life.
I enjoy solid and interesting movement mechanics in games and for Jump Hazard, that was our goal.

We limited how many jumps player gets in a level but jumps were cumulative; if you could find a way to save jumps in a level, you would gain that extra jumps in the next level.
Players could save jumps using different routes in the level, harder jump locations and using enemies to bounce off (kinda like Mario!) and keep that momentum to proceed instead of using a jump.
To incentivize this, we decided to design the final level to reward the player depending on how many extra jumps they saved throughout the game.
Tutorial first iteration

Jump Hazard was presented in Montgomery Hall, the GAME major hall at SCAD for its success in its design aspects, which we were really happy to see!
